As Wrack and Mr. Croup board the antique Thunderhawk, Kor Arzor has a change of heart and decides to investigate the city on the Deathworld.
With the help of its autopilot, the Thunderhawk navigates through a lightning storm and reaches orbit. As the duo looks back, the planet looks utterly devastated, like a remnant of some forgotten war. In front of them, an apocalypse class battleship, “The Damnation Rises”, appears. In the orbit of the Deathworld, there is a moon, split in half by a star lance.
The Thunderhawk docks. An empty hangar, with only a single Leman-Russ there, opens in front of them. Mr. Croup suggests they check the med bay first and look for supplies. The lift brings them to their destination, and to their surprise, there is a room in the med bay, similar to the one on the planetary facility – eight cryo chambers await them. They open two with life signs.
In the first cryo-pod, they find Elakai, his armour blue and gold, a chaos sorcerer of some renown. In the second one, there is Ianicus Vandermar, a Renegade ready to serve his Chaos masters. As Elakai and Ianicus gear up, Mr. Croup brings up a valid point – is Kor Arzor a traitor, leaving the team and staying on the planet?
From the gear storage, Elakai takes his staff while Vandermar arms himself. He also notices there is a metallic cube, 1×1×1 meters big, Koyakatsi, a steel Panther, all shiny and chrome, takes form, deciding to follow Vandermar.
After repairing Wrack in the med bay with the help of servitors, the group finally moves towards the bridge. On the bridge, a black half sphere awaits, in it – an old astropath awakens. His name is Frei Flamberger Senior. After a brief discussion, he reveals that the ship is powered by a bound demon. Right now, they are unable to access the level with the demon as the schematics of the ship are missing. With the group’s approval, Flamberger deploys servitors to map the ship.
The ship’s logs are deleted, what little info is left – is fragmented. The ship is without supplies and needs them badly. The only info they get is that on the dark side of the moon, hidden in an asteroid belt, there is a supply station called The Gate. They plot a course and The Damnation Rises docks with the station. A jamming device blocks them from scanning the station and the astropath points out that they should find and disable it.
The group moves for the Armory first.
Unable to open the armory door, Wrack lifts Croup and Vandermar into a ventilation shaft. On the other side, Croup and Vandermar see a huge warehouse with rows upon rows of metallic crates. They jump down and open the door for the rest of the team. Lights turn on. Croup has an uneasy feeling.
Somewhere in the middle of the warehouse, there is a quartermaster’s office where they find ledgers. As they put them on a cart, the lights go off. The team prepares for combat, Koyakatsi is sent to scout and sees something in the distance. Wrack and Elakai give chase. As they run, something jumps into Wrack and drops him to the floor while jumping over the crates. The group goes into formation, Wrack decides to flank the attacker, Vandermar climbs the crates getting hit in the chest and hitting the floor, bleeding.
A humanoid feature stands upright on the crates. Flesh removed, metallic parts for joints, spikes and syringes instead of hands, it looks battle-ready. Wrack jumps on the crates, only to miss the creature in front of him. Croup and Elakai launch doombolt after doombolt, the Warp begins to creep upon the battlefield. Demons whisper dastardly secrets to everyone and they become more and more corrupted. As the battle continues, a reality quake hits everyone. The creature dies, the team is wounded.
Meanwhile, on the planet, Kor Arzor looks up towards the sky knowing something is not quite right.